At the Crossroads MUX Wiki
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"We know a little about a lot of things; just enough to make us dangerous."

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Timeline of Game Events

Shakespeare famously wrote, through the mouth of Hamlet, that there are more things in Heaven and Earth than are dreamt of in man's philosophy, of things that defy human understanding. Call them paranormal, supernatural...

"There's power in the night. There's terror in the darkness. Despite all our accumulated history, learning, and experience, we remember... when darkness itself was enough to make us cry out in fear..."

For a while, it seemed that most of these things slept, the darkness lurking down dark alleys, in forgotten ruins, in ancient, musty tomes.

Maybe the occasional apocalypse, on a Tuesday.

"Try not to forget we hit the reset button on a supernatural beacon... There's a pretty good chance things are never going back to normal."

But that world may be more awake now than ever before, when despite all modern illusions of human supremacy, the world balances on the edge of a blade.

"Even in winter, the cold isn't always bitter, and not every day is cruel."

There may be great hope hidden in the darkness, but there are also monsters.

"The hardest thing in this world... is to live in it."

Vampires, werewolves, immortals, ghosts, fairies, witches...
Newly awakened or ancient, the monsters come out to play.

"...Bored, now."

But some of them aren't monsters. Some of them just might be heroes. As long as they don't eat us first.

"Don't be a hater, dear."



At the Crossroads is a Multi-User eXperience, a text-based role-playing game run via telnet. The game's theme is urban fantasy, set primarily in northern California. We welcome both original and feature characters, drawing on sources such as Buffy: The Vampire Slayer, Charmed, The Dresden Files, Highlander, Supernatural, and Teen Wolf.

If you're new to this sort of game, check out our New User Guide. See Also:

Game Theme Overview | Game Policies | Character Rules | Species Information | Magic Rules

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