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Fae
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The fae are characters of primal magic who, long ago, departed the Earth to live beyond the Nevernever in Faërie.

Varieties Edit

There are many different kinds of fairies, and our primary source of canonical inspiration (apart from mythology and innumerable legends) is The Dresden Files.

High Sidhe Edit

  • Play status: Not available.

The High Sidhe are the nobility of the courts of Faerie. These include the Fairy Queens, the various noble lords and ladies, and their retainers. At present they are restricted to plot use only. They are known to take human servants, however, such as in the case of the Summer and Winter Knights; these concepts are open to play.

Changelings Edit

  • Play status: Available.

A Changeling is a child who was stolen by the Fae and raised in Faërie, replaced by a doppelganger and often heavily transformed by the experience, becoming infused inseparably with fairy magic. It is often difficult for such a creature to return to human life. Since the signing of the Unseelie Accords, taking human children in this manner is illegal unless the parents offer it of their own free will.

Fae Scions Edit

  • Play status: Available.

Sometimes mistaken for Changelings, a fae Scion is a child born of mixed fairy and human parentage. The resulting hybrid can draw on their fairy side for power, but eventually they must choose whether to live a human or fae life. If they choose human, their magic fades, and they become normal. If they choose fae, then they transform fully into a fairy, usually of the same variety as their fae parent.

Notes Edit

While it is possible to play a Scion of the High Sidhe, it is not possible to transition the character from Scion to full Sidhe at this time. Also, note that in the source material what we call "Scions" are called "Changelings," but we have chosen to distinguish between the two for the sake of clarity.

Mythical Fae Edit

  • Play status: Varies by concept.

Apart from Changelings and the Sidhe, there are many varieties of fairy. These range from pixies, dewdrop fairies, and other wee folk to hulking trolls and ogres, including most variations in between. The more powerful sort can usually disguise themselves in a human form, even if they are secretly ogres or the like. They are often roughly equivalent to other supernatural creatures in terms of physical and/or magical ability. For the purposes of the game, all player character fae must be able to take a human-like form that enables them to "pass" to some degree within society in some way, even if they seldom do so.



Courts Edit

There are four fairy courts, one for each season, though humankind has not always realized this. As such, many think of the fae as "Light" and "Dark" or "Seelie" and "Unseelie" courts. In general, The Spring and Summer Courts may be considered "Light" or "Seelie," while the Autumn and Winter Courts may be considered "Dark" or "Unseelie." However, it would be both foolish and incorrect to assume that "Light" is good and "Dark" is evil, as the fairy courts all serve a greater balance, and none are so simple as mere "good" and "evil."

Summer Court Edit

Ruled by: Queen Titania and King Oberon
Resource: Summer Court

  • Politically, the Summer Court reigns supreme during the summer months (at least in the northern hemisphere), gaining greatest power around midsummer and at least power near midwinter.
  • Otherwise, the Summer Court's primary duties seem to pertain to ordering magical balance on Earth and the natural world. The exact nature of this duty is little known or understood by outsiders.
  • It is widely rumored that Titania's relationship to the Summer King, Oberon, reflects the current state of the world. Oberon has not been seen at court in some time.

Winter Court Edit

Ruled by: Queen Mab
Resource: Winter Court

  • Politically, the Winter Court reigns supreme during the winter months (at least in the northern hemisphere), gaining greatest power around midwinter and at least power near midsummer.
  • Otherwise, the Winter Court is responsible for guarding the Outer Gates against the Outsiders.
  • Unlike most Fairy Queens, Mab is not known to have a particular consort. At present, there is no Winter King.

Spring Court Edit

Ruled by: King Nuada Silverhand and Queen Gloriana

  • Politically, the Spring Court is responsible for ensuring balance between the Summer Court and the Winter Court. Their chief responsibility is Summer, as they usher in Summer's power during the changing of seasons.
  • Otherwise, the Spring Court is associated with bringing magic and new magical beings forth from the Nevernever. Theirs are mystic inception, inspiration, and creation.

Autumn Court Edit

Ruled by: King Finvarra and Queen Una Elphame

  • Politically, the Autumn Court is responsible for ensuring balance between the Summer Court and the Winter Court. Their chief responsibility is Winter, as they usher in Winter's power during the changing of seasons.
  • Otherwise, the Autumn Court sees to maintaining and patrolling The Ways through the Nevernever.

Wyldfae Edit

Ruled by: The Erlking (Unofficially)
Resource: Wyldfae

The Wyldfae owe their direct allegiance to no one, but they tend to choose a court to support in time of war. There is a court of sorts among the Wyldfae: The Goblin Court, which does not officially exist, is ruled over by The Erlking.

Court Positions Edit

Knights Edit

Knights are chosen by the king and/or queen of a given court to serve as their intermediary on Earth, where the Sidhe must be much more circumspect in their dealings. A knight is traditionally appointed for life, though the position may be offered on a more temporary or at-will basis if the Court so desires. Being a knight means doing the bidding of the Court's rulers, though the exact nature of this may vary: Winter is notoriously demanding of her knight, having employed them for all manner of tasks in the past, while Summer tends to treat its knight as more of a protector, existing to safeguard the lives of its subjects--often, against the Winter Knight. The Autumn Knight and the Spring Knight are generally tasked more particularly with maintaining the Balance between the Courts, though they are also called upon to serve their sovereigns as needed. The exact nature of a knight's mantle, or the magical gifts they receive for doing their duty, varies with the individual.

Notable changes from the canon include:

  • Appointments are not necessarily for life. Knights may retire with the permission of their sovereign(s).
  • Since Dislocation, iron and steel no longer disrupt the function of a knight's mantle.

Local Lords Edit

Each court may choose to appoint a regional lord, usually someone of fae blood, to lead its subjects in that area. These lords serve largely as local magistrates, settling disputes between various fae in the area, and enforcers of the Unseelie Accords. They may not serve as despots, however, and are overseen by the Courts, often via the Knights of Faërie. A local lord may demand respect, but they may not violate the propriety of their office. (They may not, for instance, seize the property of fae within their area, nor interfere with freeholding lords or ladies in the region.) They may ask Knights to perform tasks for them, but if the Knight feels the task is not proper for their role, the Knight may protest this, even taking it before their sovereign(s). The Knight is generally shown favor in such circumstances.

Titles of local rulers are: The Rowan (Spring), The Ash (Summer), The Oak (Autumn), and The Thorn (Winter)


General Characteristics Edit

Powers Edit

The powers of the fae vary widely. They may have physical abilities, much like other supernatural creatures, and many of them know some type of magic or another. Their abilities can range from Basic level to Supernatural level.

Weaknesses Edit

Cold Iron Edit

  • Forged iron--and, to a lesser extent, steel--burns most of the fae when it touches them. It causes them excruciating pain, and in the case of lesser fae may be quickly fatal. More powerful fae are more likely to survive and recover from such wounds, but wounding one with iron will often cause them to quickly withdraw, and even the mere smell of iron may be enough to cause many fae to reconsider troubling a human. Some fairies may have developed partial or total immunity to this weakness, however, so it is by no means universally true.

Oaths and the Truth Edit

  • Promises and oaths bind fairies to keeping them, as well as ensuring that humans keep up their ends of any bargains made. If a fairy makes a promise thrice, it is as closely bound as they can be.
  • Asking a fairy a question three times compels them to answer, but they are not bound to give helpful information--only not to lie. They can refuse to disclose what the asker wishes to know but they cannot lie.
  • Fairies are bound to speak only the literal truth. This does not mean they cannot mislead or manipulate, and indeed many fairies are tremendously adept at leading those who would treat with them astray while never speaking a false word.
  • Fairies are expected to follow the Unseelie Accords, lest they incur the wrath of their peers or superiors. A fairy who garners as a reputation as an Oathbreaker may expect very stern consequences for doing so.

Wards Edit

  • Fairies, as highly magical beings, are heavily affected by wards or other contrivances designed to protect against sorcery and mystical powers.

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